My father came home excitedly person day, sitting down on the sofa he told me all about this new article he’d read online (I did some digging and got you the link). The article was about a grandmaster Lee Sedol in this game called Go, who just got defeated by Google’s AlphaGo artificial intelligence in this ancient Chinese game. He had just been to a work conference at his new office where he learned that Go was a thousand times more complex than Chess. Although I do admit that wasn’t the highlight of his conference though, that place was held by winning a Samsung note 8. Yeah, just casually winning 1,000 dollar phones, eh. (Note the sarcasm)
Anyway, I found this Go game pretty interesting and I opened up the Wikipedia page for this game. So “Go”, is an abstract strategy game meant to be played with two players, the game’s ultimate aim is to surround your opponent’s pieces with your own. It was invented in China over 2,500 years ago, it has over 40 million players worldwide and the total number of legal positions in the game Go is 2×10¹⁷⁰.
Rules and how to play :
The playing pieces are called “stones” in this game, Go also is played by two players, they both get colors, black, and white, black always plays first, each player can place as “stones” as they wish. – In Go, you can place the game piece of your color anywhere on the board (the board game can be played on boards of three sizes 9×9, 13×13 and 19×19) and once on the board your piece cannot be moved, only captured, or taken away when your opponents piece(s) surround yours.
When the game was invented in ancient China, the game proceeded until neither player wished to make another move; the game has no set ending conditions beyond this. When a game concludes, the territory is counted along with captured stones and komi (points added to the score of the player with the white stones as compensation for playing second, which is normally either 6.5 or 7.5 depending on the rule-set being used) to determine the winner. Games may also be terminated by resignation.
But Nowadays, a game of Go can finish with either of those conditions or it could end by insufficient time for any player.
As the Wikipedia page states
Players are not allowed to make a move that returns the game to the previous position. This rule, called the, prevents unending repetition. As shown in the example pictured: Black has just played the stone marked 1, capturing a white stone at the intersection marked with the red circle. If White were allowed to play on the marked intersection, that move would capture the black stone marked 1 and recreate the situation before Black made the move marked 1. Allowing this could result in an unending cycle of captures by both players. The ko rule, therefore, prohibits White from playing at the marked intersection immediately. Instead, White must play elsewhere, or pass; Black can then end the ko by filling at the marked intersection, creating a five-stone black chain. If White wants to continue the ko (that specific repeating position), White tries to find a play elsewhere on the board that Black must answer; if Black answers, then White can retake the ko. A repetition of such exchanges is called a ko fight.
So my Dad and I helped each other along the way to learn Go and reached the app store to download GoQuest – a pretty well-designed app to play Go for beginners. I highly recommend you download it and try this ancient Chinese game of Go
Other articles to read about Go,
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